Goodly
Trials
Wiki
Pixel-art company facing enemy formations across a moonlit tactical battlefield

Player guide · company planning archive

Goodly Trials - Guide, Units, Gear & Builds

Check units and gear, sketch a formation, and head into your next run with a plan you can actually change. Start with the cards, builds, guides, and patch changes that matter to your company.

Built for the moment before a match

Check the card. Shape the board. Try the idea.

This site brings together the parts of Goodly Trials that players tend to look up mid-run: unit stats, gear requirements, leader cards, faction context, formation ideas, and patch changes. It is a planning companion, not the official game or a promise that one setup will win every fight.

How this site is maintained

Questions players ask first

Before you build a company

Is this an official site?

No. It is an independent player guide that links back to the official game pages.

Can a build guarantee a win?

No. Builds are editable starting points; the live board, shop, and opponents still decide the run.

What does the Builder check?

It checks the selected week, active cells, follower limits, and known equipment capacity.

Where should I begin?

Choose a leader, compare the unit roles you need, then test the spacing in the Builder.

Keep the facts and the ideas separate

Use the game data to make your own call.

Compare the cards, effects, and formation rules first. Then treat builds and positioning notes as editable starting points for your own company.

Read how it works