
Gear archive · costs, requirements, and effects
Goodly Trials Gear - Items, Weapons & Trinkets
Check what an item costs, which attributes it needs, and where it fits before you spend a shop turn on it. Use the type filters to compare weapons, shields, trinkets, spells, and potions.
16 gear records found
Two-handed · UniqueBoot's Axe+8 ATK · +80% CRTRequirement12 STRCost15GView details →
Two-handedBow of Grace+4 AGI · +6 ATKRequirement4 AGICost7GView details →
ShieldDignified Shield of Balance+1 ALL · +3 ARRequirement5 STRCost10GView details →
TrinketFeather Charm of Reflex+2 AGI · +2G incomeRequirement3 AGICost5GView details →
SpellFire Palm of Balance+6 MP · Targets an enemy groupRequirement6 INTCost10GView details →
SpellFrostfall of LoreTargets an enemy · Deals 2 × INT as spell damageRequirement4 INTCost7GView details →
ShieldIron Shield of Brawn+2 STR · +1 ARRequirement1 STRCost4GView details →
One-handedIron Sword of Brawn+2 STR · +3 ATKRequirement1 STR / 1 AGICost4GView details →
PotionIron Tonic+2 STRRequirementNone listedCost4GView details →
PotionQuickwater+2 AGIRequirementNone listedCost4GView details →
TrinketRuby Charm of Wit+2 INT · +3G incomeRequirement6 INTCost7GView details →
One-handedWand of Wit+2 INT · +2 ATKRequirement3 INTCost5GView details →How gear changes a company
One-handed gear leaves another hand available. Two-handed equipment uses both hands. Shields help a frontline unit stay in the fight, trinkets use their own slots, spell tomes spend MP, and potions change a companion once without taking a slot.
Rolled attributes
Some shop equipment can roll extra STR, AGI, INT, or ALL traits. Those rolls can change the item's name, cost, and best bearer, so use a listed item as a starting point rather than assuming every shop copy will be identical.
