Home Builds Editable starting ideas · formation library
Goodly Trials Builds - Team Comps & Formations Start with a complete formation instead of a loose unit idea. Each build shows a board, roster, gear goals, strengths, and trade-offs, then opens in the Builder so you can change it for your own run.
Build anatomy Start complete, then revise
L Leader
6×6 Formation
G Gear plan
↻ Editable From idea to board
Choose a starting point, then make it yours. These are player-made starting ideas, not official developer builds or permanent meta claims. The one-click action loads the visible leader, week, units, positions, compatible public item examples, and planning note into the Builder, where every part remains movable or removable.
4 editable presets
50 complete unit cards
12 gear examples A Goodly Folk leader Aldric Pious Chant A1 A2 A3 A4 A5 A6 B1 B2 B3 B4 Archer B5 B6 C1 C2 C3 C4 Goodly Knight C5 Portly Knight C6 D1 D2 D3 D4 D5 D6 E1 E2 E3 E4 E5 E6 F1 F2 F3 F4 F5 F6
Best for Testing a simple front-and-back arrangement before committing to shop purchases.
+ StrengthsKeeps the Goodly Knight forward so adjacent allies can benefit from its published base effect. Leaves room to adapt to the live shop and unlocked cells. Uses current public unit cards only. − WeaknessesNo fixed loadout is assumed because shop rolls and board rules can change the right purchase. It is not supported by published win-rate evidence. A small company has less coverage when the formation breaks. Company roster & preset equipment Choose gear in Builder Choose gear in Builder Choose gear in Builder A Goodly Folk leader Aldric Pious Chant A1 A2 A3 A4 A5 A6 B1 B2 B3 B4 Archer B5 B6 C1 C2 C3 C4 Goodly Knight C5 Portly Knight C6 D1 D2 D3 D4 D5 D6 E1 E2 E3 E4 E5 E6 F1 F2 F3 F4 F5 F6
Best for Trying a clear backline role without treating a gear list as guaranteed.
+ StrengthsThe Archer 's published base card has extended attack range. The formation is easy to move, prune, and expand in the Builder . No unsupported fixed item rolls are presented as fact. − WeaknessesThe backline still needs protection from pathing and flank pressure. It is a player-made starting point, not an official composition. Unlocked cells and opponents can require a different shape. Company roster & preset equipment Choose gear in Builder Choose gear in Builder Choose gear in Builder I Goodly Folk leader Ivo Speculating A1 A2 A3 A4 A5 A6 B1 B2 B3 Wizard B4 B5 B6 C1 C2 C3 C4 C5 Goodly Knight C6 Portly Knight D1 D2 D3 D4 D5 D6 E1 E2 E3 E4 E5 E6 F1 F2 F3 F4 F5 F6
Best for Comparing a spell-oriented backline with a simple front screen.
+ StrengthsSeparates the Wizard from strength-dependent allies affected by its published base effect. Leaves equipment choices open for the current shop and card capacity. The compact board can be changed immediately in the Builder . − WeaknessesThe plan does not prove a particular item will appear in a run. Spacing is vulnerable when enemies reach the back row. This is editorial theorycraft, not official balance advice. Company roster & preset equipment Backline Wizard Aura: -1 STR to allies adjacent. Choose gear in Builder Choose gear in Builder Choose gear in Builder A1 A2 A3 A4 A5 A6 B1 B2 B3 B4 B5 B6 C1 C2 C3 C4 C5 Skeleton Child C6 D1 D2 D3 D4 D5 Skeleton Dog D6 E1 E2 E3 E4 E5 E6 F1 F2 F3 F4 F5 F6
Best for Exploring a two-card Bone Host starting shape without inventing a meta claim.
+ StrengthsUses two current public Bone Host cards. The Skeleton Child 's published base effect includes one battle respawn. The layout is deliberately small and easy to revise. − WeaknessesIt does not predict a live match outcome. No gear roll is assumed. A two-unit test shape is not a complete company. Company roster & preset equipment Choose gear in Builder Flanking Skeleton Dog Base card details available in the wiki. Choose gear in Builder How to use these builds Each preset can be opened in the Builder and changed freely. Strengths and weaknesses explain the idea behind each setup; no build promises a win, a shop roll, or a combat result.
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