Goodly
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Patch notes · changes worth checking before a run

Goodly Trials Updates - Patch Notes & Changes

See the selected patch changes that affect the cards and builds on this site. Each note links to the official patch page and to the related units, gear, leaders, or builds when those pages exist.

What you'll find here

The official patch page is the complete changelog. This page keeps the updates that make a practical difference to the units, gear, leaders, and build ideas shown here.

2026-08-21 · Items

v0.307 · Potion HP Update

Oxblood, a +12 HP ally potion, and Thin Blood, a -9 HP enemy potion, were added. HP-changing potion tooltips and bottle art were also updated.

Why it matters here: The Gear list now includes both confirmed HP potions. The official note does not publish a price or slot requirement, so those fields remain intentionally blank here.

Official note ↗
2026-08-21 · Art

v0.306 · Leader Art Updates

Bow and Lord's Bow no longer use shield-rig flipping, and Zealous received dedicated shop and action poses for melee and bow styles.

Why it matters here: This changes presentation only. No leader stat, trait, or equipment value was published in this note.

Official note ↗
2026-08-21 · Training

v0.305 · Shop Stills & Combat Art

Shop and inspect previews can now use a dedicated still pose separate from combat. The training final Horror was reduced from 40 HP to 25 HP.

Why it matters here: Screens and cards may use a different non-combat pose than battle art. The only confirmed gameplay number in this note is the final training Horror's 25 HP.

Official note ↗
2026-08-20 · Audio

v0.304 · Combat SFX Preload

Combat sounds now preload for live and multiplayer fights, reducing delayed or missing first-hit, death, and movement cues on slower connections.

Why it matters here: No unit, gear, or board-rule value changed in this patch.

Official note ↗
2026-08-20 · Art

v0.303 · Character Art Cleanup

Giant Peasant pose definitions were cleaned up so more states fall back to its intended default idle hold; internal hit-sink logic and content data were also cleaned up.

Why it matters here: No public unit-stat or item-value change is documented in this patch. Strategy pages remain on their prior value baseline, while presentation references can use the current art state.

Official note ↗
2026-08-19 · Balance

v0.302 · New Art, Motion & Flinging

Combat, shop, and inspect scenes gained richer carry poses, attack recovery, clearer damage floaters, and new death art; Flinging now grants +1 RNG, applies -35% SPD, and still stuns on hit for one second.

Why it matters here: Any Flinging equipment or build note must use the new range and speed tradeoff. The remaining documented changes are presentation and content-catalog updates rather than broad balance claims.

Official note ↗
2026-08-18 · Leaders

v0.301 · Leader Kits & Outcast Updated

Leader kit displays now use 0 for the stat dumped by esoteric traits, featured loadouts reflect hire requirements, and Outcast no longer grants bonus armor to isolated allies.

Why it matters here: Recheck leader-card comparisons and any plan that assumed Outcast granted armor to isolated allies; the leader itself retains the armor benefit.

Official note ↗
2026-08-18 · Art

v0.299 · Rod Art Adjusted

The Rod of Many Tales artwork dimensions were corrected for in-game display.

Why it matters here: No documented balance impact.

Official note ↗
2026-08-18 · Items

v0.298 · Gear Art & Evaluation Updates

Hammer and Rod art changed; Bian of the Eagle support values and Rod evaluation behavior were updated.

Why it matters here: Shop and AI evaluations should better recognize spell-focused Rod pairings.

Official note ↗
2026-08-16 · Balance

v0.281 · Combat & UI Polish

Frostfall, Ward, several units, charms, and combat presentation received balance or clarity changes.

Why it matters here: Older Frostfall timing and several unit baselines should not be treated as current.

Official note ↗